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- DOOK CLASSIC JOYSTICK SENSITIVITY HOW TO
- DOOK CLASSIC JOYSTICK SENSITIVITY MANUAL
- DOOK CLASSIC JOYSTICK SENSITIVITY SOFTWARE
- DOOK CLASSIC JOYSTICK SENSITIVITY PC
Included in the former group are items created by the UAC or military, including the radiation suit, berserk pack, computer map, and light amplification visor. Pages 10 through 12 also explain two classes of collectable items which id refers to as power-ups and artifacts, respectively. begins the "Health and Armor" section, continuing onto page 11, which explains medikits and stimpacks and the basic types of armor in the game. The exploding barrel is paid special attention, nukage and other forms of slime get a section of their own, and the existence of crushing ceilings is revealed. Page nine is entitled "Dangerous Doom Environment," and explains environmental hazards. explains the various commands available via function and other keyboard keys and is entitled "Commands and Shortcuts." It also recaps information on general controls that was provided previously in other sections.
DOOK CLASSIC JOYSTICK SENSITIVITY HOW TO
How to toggle between the shotgun and super shotgun is specially pointed out. Each weapon in the game is illustrated and explained, followed by information on how to aim and shoot, and the types and qualities of the various ammo objects are also shown and detailed. "Firepower and How to Use It" is the topic of the seventh page. Continuing onto page 6, information is given about picking up items, using doors and keys, lifts, finding secrets behind hidden doors, and what to expect from teleporters.
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DOOK CLASSIC JOYSTICK SENSITIVITY PC
"Controlling the Action" begins on page 5, and explains the default setup of the keyboard, mouse, and joystick, though the joystick instructions assume the Gravis PC Gamepad is in use, and do not go into detail about how the controls can be customized. The fourth page is entitled "On-Screen Information", and explains and illustrates details of the status bar, automap, and HUD. Special attention is provided to starting a new game, saving and loading, and, continuing on to page 3, details on quitting or ending the game, toggling messages and graphic detail, setting the screen size, changing sound volume and mouse sensitivity, and adjusting gamma correction.
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It also begins the section titled, "Using the Doom Menu", It explains that the game will start up in demo mode, and then details how to open the menus and what each item in the menu does. details the "Object of the Game," explaining the basic premise of Doom II as a three-dimensional first-person shooter and its shoot-everything-that-moves and kill-or-be-killed design mentalities. Though the marines fight bravely, they eventually all fall in battle, except for you, leaving you once again to go it alone. You join up with a team of marines to try to retake Earth's spaceport, which has been surrounded with a "flame barrier" by the demons, preventing any ships from taking off. Claiming that you have quit the military and are heading home, you instead find that Earth has been invaded as well.
DOOK CLASSIC JOYSTICK SENSITIVITY MANUAL
The first page of the manual is titled, "The Story Continues.DOOM II: Hell on Earth," and recounts the tale of the marine fighting "in space", returning home on well-earned leave after stopping the invasion at the UAC Mars bases. Requests for technical information are directed to the distributor for the region to which the instruction manual belongs. The front cover inlay, which is not enumerated as a page of the booklet, contains a table of contents, anti-piracy notice, and directs players to page 17 for information on setting up and playing multiplayer games. The inside of the front cover contains an epilepsy warning and disclaimer. The phrase "INSTRUCTION MANUAL" can be found at the very top above the logo.
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DOOK CLASSIC JOYSTICK SENSITIVITY SOFTWARE
The then-current logos for GT Interactive and id Software are below at the bottom left and right respectively. The front cover consists of the Doom II cover art created by Gerald Brom.
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